#ifndef __NUPLAY_H__
#define __NUPLAY_H__

//NUPLAY
#include "OSCDispatcher.h"
//END NUPLAY


class NuPlay
{
public:
	NuPlay();
	void Init();
	OSCDispatcher* GetDispatcher();
	void InitAfterMapLoad();
public:
	~NuPlay(void);
private:
	OSCDispatcher*		nuplay_dispatcher;
};

#endif /* !__NUPLAY_H__ */